package me.gijspennings.jumpandduck.level.tiles;

import me.gijspennings.jumpandduck.graphics.Sprite;

public class DarkStoneTile extends Tile {

    public DarkStoneTile() {
        super(Sprite.darkStone);
    }
    
 // public void update() {}
 // public void render() {}
    
}
